Tuesday 25 March 2014

Going to be Finnished 25/03/14

25.03.14 - Perseverance Pays

Today we continue in our modelling class! (Digital Sculpting)
The first sculpturing software I ever used was Zbrush, our modelling class introduce us to Autodesk Mud Box. I can't comment much about Mud box as I've only a grain of knowledge about it. I still like Zbrush though. And here's what I was trying out in class!

2 hours later...
We had our "Marketing Orientated Game Design" class. They discussed about how game company use their game design to monetize (or to earn money). We look onto the Free to Play games like Clash of Clans and many more, and how unethical some company can be when they monetize their games in a bad way. 

Tonight I am continuing my work on the Pirate wallpaper as seen previously. It was so boring to do it.... It just take such as long time to model out the assets in the wallpaper... But thankfully I did finish almost all the assets I need in this scene. I hope to finish modelling by tomorrow!






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Tuesday 25 March 2014

Going to be Finnished 25/03/14

25.03.14 - Perseverance Pays

Today we continue in our modelling class! (Digital Sculpting)
The first sculpturing software I ever used was Zbrush, our modelling class introduce us to Autodesk Mud Box. I can't comment much about Mud box as I've only a grain of knowledge about it. I still like Zbrush though. And here's what I was trying out in class!

2 hours later...
We had our "Marketing Orientated Game Design" class. They discussed about how game company use their game design to monetize (or to earn money). We look onto the Free to Play games like Clash of Clans and many more, and how unethical some company can be when they monetize their games in a bad way. 

Tonight I am continuing my work on the Pirate wallpaper as seen previously. It was so boring to do it.... It just take such as long time to model out the assets in the wallpaper... But thankfully I did finish almost all the assets I need in this scene. I hope to finish modelling by tomorrow!






No comments:

Post a Comment