Monday 17 March 2014

Going to be Finished 10.03.14 - 16.03.14

10.03.14 - The Departure

Time really flies fast after our last project in Year 2 of Poly life, it was 530PM+- when I reached the airport.
This period of time is like the busiest time of the year.. Because I have many people coming to send me off, and to be respectful, I do have to spend time with the different groups of friends or family is quite tiring.. And I could have miss out a few people when I went to the custom to check-in. (I apologize for those of you out there) But most probably you guys won't be reading it. Anyway, we went off to our 4 hours flight to Hong Kong, I went to watch the movie "Thor, The Dark World" and later on went to read a book I brought with me.

P.S - I think the food in the plane tends to make people fart a lot. (No joke, I've asked quite a few of my friends and they said they also did it silently.)

I feel so foolish, as though I am talking to myself.

_________________________________________________________________________________
11.03.14- The Transition to the Unknown
We arrived to Hong Kong at 1200AM+-, and make a transition to another plane to Helsinki.
Sleep, sleep, sleep. Fart, fart, fart. The process went on for the next 12 hours.
We reach Helsinki airport at 600AM+- and took at ride to our apartment (which we stayed for 2 days)
The moment we step out of the taxi, strong winds came and we felt as if we were doomed, because IT WAS COLD.
We were quite tired due to the jet lag, but we still went to visit the SUPERCELL Game Studio just a few blocks away from our apartment (a.k.a hotel)
I played one of their games called "Clash of Clans" for about a year already, and I kind of play it when I am free.

The game is a global game where you, a "King" builds your own kingdom and fight other people to steal off their resources so that you can build and upgrade your buildings in your land.

I really admire the amount of people they have in their company working on such a big project. The game that I play is only made up by 15 people. 15!!! But the interesting part is that SUPERCELL only publishes their game when the basic foundation of the game is ready. The rest of the assets or coding are polished while the game is commercialized.

Comparing to other Triple-A games, they usually sell games when they are 100% made. I can say that SUPERCELL's way of making money is safe, because they didn't give "All in" to earn money. But definitely, this kind of company requires skilled people who has been working in such industry to participate in such projects to make it successful..

_________________________________________________________________________________
12.03.14- Remedy, the Computer Scientist
We went to another game studio called "Remedy".
Their games are potentially Triple-A games and it was really a privileged to be in their studio.
What I was really amazed was the knowledge and creative minds they have there.
They literally make their own devices. For example, they made a real camera that the director could use to make certain shots of a movie, they use it in their game world to make good shots for cinematics & etc..
They really find ways to ease the problems in the productions of game industry by making their own devices. They are really indeed scientist.







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Monday 17 March 2014

Going to be Finished 10.03.14 - 16.03.14

10.03.14 - The Departure

Time really flies fast after our last project in Year 2 of Poly life, it was 530PM+- when I reached the airport.
This period of time is like the busiest time of the year.. Because I have many people coming to send me off, and to be respectful, I do have to spend time with the different groups of friends or family is quite tiring.. And I could have miss out a few people when I went to the custom to check-in. (I apologize for those of you out there) But most probably you guys won't be reading it. Anyway, we went off to our 4 hours flight to Hong Kong, I went to watch the movie "Thor, The Dark World" and later on went to read a book I brought with me.

P.S - I think the food in the plane tends to make people fart a lot. (No joke, I've asked quite a few of my friends and they said they also did it silently.)

I feel so foolish, as though I am talking to myself.

_________________________________________________________________________________
11.03.14- The Transition to the Unknown
We arrived to Hong Kong at 1200AM+-, and make a transition to another plane to Helsinki.
Sleep, sleep, sleep. Fart, fart, fart. The process went on for the next 12 hours.
We reach Helsinki airport at 600AM+- and took at ride to our apartment (which we stayed for 2 days)
The moment we step out of the taxi, strong winds came and we felt as if we were doomed, because IT WAS COLD.
We were quite tired due to the jet lag, but we still went to visit the SUPERCELL Game Studio just a few blocks away from our apartment (a.k.a hotel)
I played one of their games called "Clash of Clans" for about a year already, and I kind of play it when I am free.

The game is a global game where you, a "King" builds your own kingdom and fight other people to steal off their resources so that you can build and upgrade your buildings in your land.

I really admire the amount of people they have in their company working on such a big project. The game that I play is only made up by 15 people. 15!!! But the interesting part is that SUPERCELL only publishes their game when the basic foundation of the game is ready. The rest of the assets or coding are polished while the game is commercialized.

Comparing to other Triple-A games, they usually sell games when they are 100% made. I can say that SUPERCELL's way of making money is safe, because they didn't give "All in" to earn money. But definitely, this kind of company requires skilled people who has been working in such industry to participate in such projects to make it successful..

_________________________________________________________________________________
12.03.14- Remedy, the Computer Scientist
We went to another game studio called "Remedy".
Their games are potentially Triple-A games and it was really a privileged to be in their studio.
What I was really amazed was the knowledge and creative minds they have there.
They literally make their own devices. For example, they made a real camera that the director could use to make certain shots of a movie, they use it in their game world to make good shots for cinematics & etc..
They really find ways to ease the problems in the productions of game industry by making their own devices. They are really indeed scientist.







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Post a Comment